<!--
	** Level Definitions! **
	
	:: Note ::
		uid = Unique Identifier.  Each map will now be referenced useing this number.  It can be any
	positive whole number thats unique.  No two maps should share a UID (then its not unique duh).
	Once a map has a UID it will be referenced useing that forever and the UID should never change.
	The ID's listed in the map xml reference it and cloudcell high score times use it.  The uid's
	do not need to be sequential, or have any order - they just need to be unique and constant.
	
	Map Theme is case sensitive!  Please make it exactly matche one of the following:
		house
		alley
		apartment
		factory
		mummy
		vampire
	
	Map mode is case sensitive!  Please make it exactly match one of the following:
		normal
		infinite
		objking
		catking
		objhaul
		cheesepile
		catannoy
		
	Goals are case sensitive! Please make it exactly match one of the following:
		"score",
		"combo_pair",
		"combo_triple",
		"combo_fourkind",
		"combo_flush",
		"combo_twopair",
		"combo_straight",
		"combo_fullhouse",
		"time",	
		"paths",
		"dark_areas",
		"spotted",		// get spotted only x times
		"bump",			// bump x cats heads		
		"stolen",		// get cheese stolen x times
		"shuriken_cheese",	// get shuriken stuck in cheese x times
		"all_crumbs",
		"pipe",
		"mouse_hole",
		"safe_hole",
		"switch",
		"furniture",
		"teacup",
		"bucket",
		"chilli",
		"fish",
		"string",
		"balloon",
		"tv"
		
	You can combine goals together by putting brackets around them. 
		eg: (score, time)
		
	Text field refers to the name of the string in the MTF
-->

<root>

<!--
		WORLD 1
-->
	<world type="0" name=" " clouds="true">
		<level uid="1" map="10" num="1-1" name="LEVEL_1_1">
			<type theme="house" mode="normal" trailLength="1"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="80" bronze="30" silver="40" gold="55" platinum="1000" />
			<unlocked by1="-1" by2="-1" secret="false" autostart="-1" />			
			<goals type="score, paths, time" value="95, 1, 5" />
		</level>	
		
		<level uid="2" map="703" num="1-2" name="LEVEL_1_2">
			<type theme="house" mode="normal" trailLength="1" story="world01_chase"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="120" bronze="30" silver="40" gold="50" platinum="1000" />
			<unlocked by1="1" by2="-1" secret="false" autostart="-1" />			
			<goals type="spotted, paths, time" value="0, 1, 10" />
		</level>	

		<level uid="3" map="704" num="1-3" name="LEVEL_1_3" world_bg="true">
			<type theme="house" mode="normal" trailLength="1"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="117" bronze="30" silver="40" gold="50" platinum="1000" />
			<unlocked by1="2" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, paths, time" value="0, 1, 10" />
		</level>
		
		<level uid="4" map="705" num="1-4" name="LEVEL_1_4" attemptsBeforeShowingTutorial="0">
			<type theme="house" mode="normal" trailLength="1" story="world01_clue01"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="110" bronze="30" silver="40" gold="50" platinum="1000" />
			<unlocked by1="3" by2="-1" secret="false" autostart="-1" clue="1"/>
			<goals type="paths, bump, score" value="1, 1, 100" />
		</level>
		
		<level uid="5" map="790" num="1-5" name="LEVEL_1_5" >
			<type theme="house" mode="normal" trailLength="1"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="130" bronze="30" silver="40" gold="50" platinum="1000" />
			<unlocked by1="4" by2="-1" secret="false" autostart="-1" />
			<goals type="bump, paths, time" value="1, 1, 12" />
		</level>
		
		<level uid="6" map="707" num="1-6" name="LEVEL_1_6" >
			<type theme="house" mode="normal" trailLength="1"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="120" bronze="30" silver="40" gold="50" platinum="1000" />
			<unlocked by1="5" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, paths, time" value="0, 1, 12" />
		</level>
		
		<level uid="7" map="98" num="1-7" name="LEVEL_1_7" world_bg="true">
			<type theme="house" mode="normal" trailLength="1" story="world01_clue02"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="180" bronze="30" silver="40" gold="50" platinum="1000" />
			<unlocked by1="6" by2="-1" secret="false" autostart="-1" clue="2"/>
			<goals type="spotted, paths, all_crumbs" value="0, 1, 0" />
		</level>
		
		<level uid="8" map="11" num="1-8" name="LEVEL_1_8" world_bg="true" attemptsBeforeShowingTutorial="0">
			<type theme="house" mode="normal" trailLength="1" />
			<music play="sound/music/CM_Apartments.sps" />
			<times start="120" bronze="30" silver="40" gold="50" platinum="1000" />
			<unlocked by1="7" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, paths, time" value="0, 3, 10" />
		</level>
		
		<level uid="9" map="708" num="1-9" name="LEVEL_1_9" attemptsBeforeShowingTutorial="2" world_bg="true">
			<type theme="house" mode="normal" trailLength="1"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="120" bronze="30" silver="38" gold="45" platinum="1000" />
			<unlocked by1="8" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, paths, score" value="0, 2, 80" />
		</level>
		
		<level uid="10" map="534" num="1-10" name="LEVEL_1_10" world_bg="true">
			<type theme="house" mode="normal" trailLength="2" story="world01_clue03"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="220" bronze="30" silver="38" gold="45" platinum="1000" />
			<unlocked by1="9" by2="-1" secret="false" autostart="-1" clue="3"/>
			<goals type="spotted, paths, time" value="0, 3, 20" />
		</level>
		
		<level uid="101" map="507" num="1-11" name="LEVEL_1_11" world_bg="true">
			<type theme="house" mode="normal" trailLength="2"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="320" bronze="15" silver="35" gold="40" platinum="1000" />
			<unlocked by1="10" by2="-1" secret="false" autostart="-1"/>
			<goals type="spotted, paths, all_crumbs" value="0, 4, 0" />
		</level>
		
		<level uid="102" map="736" num="1-Boss" name="LEVEL_1_Boss" world_bg="true">
			<type theme="house" mode="infinite" trailLength="2" story="world01_boss"/>
			<music play="sound/music/CM_Alleys.sps" />
			<times start="0" bronze="10" silver="30" gold="50" platinum="1000" />
			<unlocked by1="101" by2="-1" secret="false" autostart="103" />		
		</level>	
		
		<level uid="103" map="791" num="1-Boss" name="LEVEL_1_Boss" >
			<type theme="house" mode="boss" trailLength="2"/>
			<music play="sound/music/CM_Factories.sps" />
			<times start="120" bronze="0" silver="30" gold="10" platinum="8" />			
			<unlocked by1="102" by2="-1" secret="false" autostart="-1" />		
		</level>
		
		<level uid="106" map="786" name="LEVEL_GOALS_TITLE" >
			<type theme="house" mode="normal" trailLength="1"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="60" bronze="30" silver="40" gold="50" platinum="1000" />
			<unlocked by1="1" by2="-1" secret="false" autostart="-1"/>
		</level>
		
		<level uid="111" map="798" num="1-S" name="LEVEL_1_S" >
			<type theme="house" mode="normal" trailLength="1"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="160" bronze="7" silver="15" gold="19" platinum="1000" />
			<unlocked by1="-1" by2="-1" secret="true" autostart="-1" />
			<goals type="spotted, paths, score" value="0, 2, 105" />
		</level>
	</world>
<!--
		WORLD 2
-->
	<world type="1" name=" " clouds="true">
		<level uid="213" map="714" num="2-1" name="LEVEL_2_1" >
			<type theme="house" mode="normal" trailLength="2"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="225" bronze="18" silver="30" gold="40" platinum="1000" />
			<unlocked by1="12" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, paths, mouse_hole" value="0, 2, 1" />
		</level>

		<level uid="214" map="553" num="2-2" name="LEVEL_2_2"  world_bg="true" attemptsBeforeShowingTutorial="2">
			<type theme="house" mode="normal" trailLength="2" story="world02_chase"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="340" bronze="40" silver="64" gold="72" platinum="1000" />
			<unlocked by1="213" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, time, all_crumbs" value="0, 20, 0" />
		</level>
		
		<level uid="215" map="759" num="2-3" name="LEVEL_2_3" world_bg="true">
			<type theme="house" mode="normal" trailLength="2" story="world02_clue01"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="320" bronze="16" silver="22" gold="30" platinum="1000" />
			<unlocked by1="214" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, paths, time" value="0, 3, 40" />
		</level>
		
		<level uid="216" map="26" num="2-4" name="LEVEL_2_4"  attemptsBeforeShowingTutorial="0" world_bg="true">
			<type theme="house" mode="normal" trailLength="2" story="world02_clue02"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="330" bronze="32" silver="45" gold="60" platinum="1000" />
			<unlocked by1="215" by2="-1" secret="false" autostart="-1" />
			<goals type="time, bump, spotted" value="25, 2, 0" />
		</level>
		
		<level uid="217" map="52" num="2-5" name="LEVEL_2_5" >
			<type theme="house" mode="normal" trailLength="2" story="world02_clue03"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="380" bronze="36" silver="52" gold="74" platinum="1000" />
			<unlocked by1="216" by2="-1" secret="false" autostart="-1" />
			<goals type="all_crumbs, paths, combo_pair" value="0, 3, 3" />
		</level>
		
		<level uid="218" map="18" num="2-6" name="LEVEL_2_6" >
			<type theme="house" mode="normal" trailLength="2"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="330" bronze="35" silver="47" gold="65" platinum="1000" />
			<unlocked by1="217" by2="-1" secret="false" autostart="-1" />
			<goals type="combo_pair, time, all_crumbs" value="2, 40, 0" />
		</level>
		
		<level uid="219" map="207" num="2-7" name="LEVEL_2_7" >
			<type theme="house" mode="normal" trailLength="3"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="450" bronze="15" silver="27" gold="45" platinum="1000" />
			<unlocked by1="218" by2="-1" secret="false" autostart="-1" />
			<goals type="time, spotted, paths" value="20, 0, 1" />
		</level>
	
		<level uid="220" map="758" num="2-8" name="LEVEL_2_8"  attemptsBeforeShowingTutorial="3">
			<type theme="house" mode="normal" trailLength="3"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="300" bronze="20" silver="32" gold="56" platinum="1000" />
			<unlocked by1="219" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, time, furniture" value="0, 20, 0" />
		</level>
		
		<level uid="221" map="712" num="2-9" name="LEVEL_2_9"  attemptsBeforeShowingTutorial="2">
			<type theme="house" mode="normal" trailLength="3"/>
			<music play="sound/music/CM_Apartments.sps" />
			<times start="460" bronze="34" silver="47" gold="64" platinum="1000" />
			<unlocked by1="220" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, paths, teacup" value="0, 1, 1" />
		</level>
		
		<level uid="222" map="536" num="2-10" name="LEVEL_2_10" >
			<type theme="house" mode="normal" trailLength="3"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="440" bronze="27" silver="61" gold="82" platinum="1000" />
			<unlocked by1="221" by2="221" secret="false" autostart="-1" />
			<goals type="spotted, combo_triple, (teacup, chilli)" value="0, 3, (0, 0)" />
		</level>
		
		<level uid="223" map="713" num="2-11" name="LEVEL_2_11"  attemptsBeforeShowingTutorial="3">
			<type theme="house" mode="normal" trailLength="3"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="360" bronze="20" silver="35" gold="50" platinum="1000" />
			<unlocked by1="222" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, balloon, time" value="0, 0, 20" />
		</level>
		
		<level uid="224" map="555" num="2-Boss" name="LEVEL_2_Boss" world_bg="true">
			<type theme="house" mode="infinite" trailLength="3" story="world02_boss"/>
			<music play="sound/music/CM_Alleys.sps" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="223" by2="-1" secret="false" autostart="2101" />
		</level>
			
		<level uid="2101" map="795" num="2-Boss" name="LEVEL_2_Boss" >
			<type theme="house" mode="boss" trailLength="3"/>
			<music play="sound/music/CM_Factories.sps" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="224" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="2107" map="579" num="2-S" name="LEVEL_2_S" >
			<type theme="house" mode="normal" trailLength="3"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="950" bronze="100" silver="150" gold="207" platinum="1000" />
			<unlocked by1="-1" by2="-1" secret="true" autostart="-1" />
			<goals type="score, (balloon, chilli), combo_triple" value="2100, (0, 0), 5" />
		</level>
	</world>
<!--
		WORLD 3
-->
	<world type="2" name=" " clouds="true">
		<level uid="25" map="716" num="3-1" name="LEVEL_3_1"  attemptsBeforeShowingTutorial="0">
			<type theme="house" mode="normal" trailLength="3"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="380" bronze="20" silver="32" gold="45" platinum="1000" />
			<unlocked by1="24" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, switch, tv" value="0, 2, 0" />
			<monologue  />
		</level>
		
		<level uid="26" map="724" num="3-2" name="LEVEL_3_2"  attemptsBeforeShowingTutorial="0" world_bg="true">
			<type theme="house" mode="normal" trailLength="3" story="world03_chase"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="440" bronze="100" silver="145" gold="178" platinum="1000" />
			<unlocked by1="25" by2="-1" secret="false" autostart="-1" />
			<goals type="bump, combo_triple, pipe" value="2, 3, 4" />
		</level>
		
		<level uid="28" map="528" num="3-3" name="LEVEL_3_3" >
			<type theme="house" mode="normal" trailLength="3" story="world03_clue01"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="400" bronze="30" silver="50" gold="62" platinum="1000" />
			<unlocked by1="335" by2="26" secret="false" autostart="-1" />
			<goals type="score, time, paths" value="540, 25, 5" />
		</level>
		
		<level uid="29" map="51" num="3-4" name="LEVEL_3_4" world_bg="true">
			<type theme="house" mode="normal" trailLength="3" story="world03_clue02"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="430" bronze="35" silver="52" gold="" platinum="1000" />
			<unlocked by1="28" by2="-1" secret="false" autostart="-1" />
			<goals type="paths, pipe, switch" value="5, 1, 0" />
		</level>
		
		<level uid="30" map="743" num="3-5" name="LEVEL_3_5" world_bg="true">
			<type theme="house" mode="normal" trailLength="4" story="world03_clue03"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="980" bronze="50" silver="72" gold="91" platinum="1000" />
			<unlocked by1="29" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, pipe, bucket" value="0, 2, 1" />			
		</level>
		
		<level uid="31" map="521" num="3-6" name="LEVEL_3_6" world_bg="true">
			<type theme="house" mode="normal" trailLength="4"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="1220" bronze="100" silver="140" gold="160" platinum="1000" />
			<unlocked by1="30" by2="-1" secret="false" autostart="-1" />\
			<goals type="balloon, chilli, time" value="0, 0, 50" />
		</level>
		
		<level uid="32" map="570" num="3-7" name="LEVEL_3_7"  attemptsBeforeShowingTutorial="2">
			<type theme="house" mode="normal" trailLength="4"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="1060" bronze="10" silver="25" gold="45" platinum="1000" />
			<unlocked by1="31" by2="-1" secret="false" autostart="-1" />
			<goals type="(safe_hole, balloon), bucket, chilli" value="(0, 0), 0, 0" />
		</level>
		
		<level uid="33" map="709" num="3-8" name="LEVEL_3_8"  attemptsBeforeShowingTutorial="2">
			<type theme="house" mode="normal" trailLength="4"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="480" bronze="30" silver="42" gold="58" platinum="1000" />
			<unlocked by1="32" by2="-1" secret="false" autostart="-1" />
			<goals type="score, time, paths" value="290, 55, 8" />
		</level>	
		
		<level uid="34" map="565" num="3-Boss" name="LEVEL_3_Boss" >
			<type theme="house" mode="infinite" trailLength="4" story="world03_boss"/>
			<music play="sound/music/CM_Alleys.sps" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="1000" />
			<unlocked by1="33" by2="334" secret="false" autostart="35" />
		</level>
		
		<level uid="35" map="733" num="3-Boss" name="LEVEL_3_Boss" >
			<type theme="house" mode="boss" trailLength="4"/>
			<music play="sound/music/CM_Factories.sps" />
			<times start="120" bronze="0" silver="30" gold="10" platinum="1000" />
			<unlocked by1="34" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="335" map="584" num="3-H1" name="LEVEL_3_H1" >
			<type theme="house" mode="normal" trailLength="3"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="560" bronze="18" silver="30" gold="46" platinum="1000" />
			<unlocked by1="26" by2="-1" secret="true" autostart="-1" />
			<goals type="spotted, pipe, time" value="0, 2, 30" />
		</level>
		
		<level uid="334" map="522" num="3-H2" name="LEVEL_3_H2" world_bg="true" >
			<type theme="house" mode="normal" trailLength="4"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="500" bronze="64" silver="85" gold="100" platinum="1000" />
			<unlocked by1="33" by2="-1" secret="true" autostart="-1" />
			<goals type="safe_hole, time, paths" value="0, 50, 8" />
		</level>

		<level uid="336" map="784" num="3-S" name="LEVEL_3_S" >
			<type theme="house" mode="normal" trailLength="4"/>
			<music play="sound/music/CM_Homes.sps" />
			<times start="740" bronze="64" silver="85" gold="100" platinum="1000" />
			<unlocked by1="-1" by2="-1" secret="true" autostart="-1" />
			<goals type="balloon, chilli, combo_pair" value="0, 0, 4" />
		</level>			
	</world>
<!--
		WORLD 4
-->
	<world type="3" name=" " clouds="true">
		<level uid="36" map="731" num="4-1" name="LEVEL_4_1" >
			<type theme="house" mode="normal" trailLength="4"/>
			<music play="sound/music/CM_Japan.sps" />
			<times start="600" bronze="100" silver="175" gold="207" platinum="1000" />
			<unlocked by1="35" by2="-1" secret="false" autostart="-1" />
			<goals type="shuriken_cheese, combo_pair, score" value="1, 4, 1600" />
		</level>
		
		<level uid="37" map="719" num="4-2" name="LEVEL_4_2" world_bg="true">
			<type theme="house" mode="normal" trailLength="4" story="world04_chase"/>
			<music play="sound/music/CM_Japan.sps" />
			<times start="280" bronze="0" silver="30" gold="10" platinum="1000" />
			<unlocked by1="36" by2="-1" secret="false" autostart="-1" />
			<goals type="score, time, paths" value="220, 30, 2" />
		</level>
		
		<level uid="38" map="721" num="4-3" name="LEVEL_4_3" >
			<type theme="house" mode="normal" trailLength="4" story="world04_clue01"/>
			<music play="sound/music/CM_Japan.sps" />
			<times start="300" bronze="15" silver="27" gold="35" platinum="1000" />
			<unlocked by1="37" by2="-1" secret="false" autostart="-1" />
			<goals type="pipe, paths, time" value="0, 7, 42" />
		</level>
		
		<level uid="39" map="554" num="4-4" name="LEVEL_4_4" >
			<type theme="house" mode="normal" trailLength="4" story="world04_clue02"/>
			<music play="sound/music/CM_Japan.sps" />
			<times start="450" bronze="25" silver="37" gold="50" platinum="1000" />
			<unlocked by1="38" by2="-1" secret="false" autostart="-1" />
			<goals type="safe_hole, paths, score" value="0, 6, 550" />
		</level>
		
		<level uid="40" map="711" num="4-5" name="LEVEL_4_5" >
			<type theme="house" mode="normal" trailLength="4" story="world04_clue03"/>
			<music play="sound/music/CM_Japan.sps" />
			<times start="460" bronze="30" silver="42" gold="56" platinum="1000" />
			<unlocked by1="39" by2="-1" secret="false" autostart="-1" />
			<goals type="time, fish, string" value="40, 0, 0" />
		</level>
		
		<level uid="41" map="577" num="4-6" name="LEVEL_4_6" >
			<type theme="house" mode="normal" trailLength="4"/>
			<music play="sound/music/CM_Japan.sps" />
			<times start="410" bronze="27" silver="40" gold="52" platinum="1000" />
			<unlocked by1="40" by2="-1" secret="false" autostart="-1" />
			<goals type="shuriken_cheese, spotted, time" value="1, 0, 40" />
		</level>
		
		<level uid="42" map="729" num="4-7" name="LEVEL_4_7" world_bg="true">
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Japan.sps" />
			<times start="740" bronze="125" silver="185" gold="250" platinum="1000" />
			<unlocked by1="41" by2="-1" secret="false" autostart="-1" />
			<goals type="chilli, balloon, score" value="0, 0, 2200" />
		</level>
		
		<level uid="43" map="726" num="4-8" name="LEVEL_4_8" world_bg="true">
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Japan.sps" />
			<times start="720" bronze="90" silver="120" gold="150" platinum="1000" />
			<unlocked by1="42" by2="-1" secret="false" autostart="-1" />
			<goals type="balloon, time, paths" value="0, 45, 2" />
		</level>
		
		<level uid="44" map="723" num="4-9" name="LEVEL_4_9" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Japan.sps" />
			<times start="400" bronze="125" silver="195" gold="240" platinum="1000" />
			<unlocked by1="43" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, pipe, paths" value="0, 0, 3" />
		</level>	

		<level uid="46" map="556" num="4-Boss" name="LEVEL_4_Boss" >
			<type theme="house" mode="infinite" trailLength="5" story="world04_boss"/>
			<music play="sound/music/CM_Alleys.sps" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="44" by2="-1" secret="false" autostart="4101" />
		</level>
		
		<level uid="4101" map="789" num="4-Boss" name="LEVEL_4_Boss" >
			<type theme="house" mode="boss" trailLength="5"/>
			<music play="sound/music/CM_Factories.sps" />
			<times start="120" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="46" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="4451" map="730" num="4-S2" name="LEVEL_4_H1" >	
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Japan.sps" />
			<times start="600" bronze="75" silver="100" gold="155" platinum="1000" />
			<unlocked by1="-1" by2="-1" secret="true" autostart="-1" />
			<goals type="time, (balloon, fish), paths" value="35, (0, 0), 4" />
		</level>
		
		<level uid="4207" map="785" num="4-S1" name="LEVEL_4_S" >
			<type theme="house" mode="normal" trailLength="4"/>
			<music play="sound/music/CM_Japan.sps" />
			<times start="640" bronze="64" silver="85" gold="100" platinum="1000" />
			<unlocked by1="-1" by2="-1" secret="true" autostart="-1" />
			<goals type="time, (balloon, chilli), combo_pair" value="40, (0, 0), 4" />
		</level>	
	</world>
<!--
		WORLD 5
-->
	<world type="4" name=" " clouds="true">
		<level uid="47" map="727" num="5-1" name="LEVEL_5_1" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Urban.sps" />
			<times start="780" bronze="125" silver="190" gold="260" platinum="1000" />
			<unlocked by1="46" by2="-1" secret="false" autostart="-1" />
			<goals type="balloon, safe_hole, score" value="0, 0, 2060" />
		</level>
			
		<level uid="48" map="525" num="5-2" name="LEVEL_5_2" world_bg="true">
			<type theme="house" mode="normal" trailLength="5" story="world05_chase"/>
			<music play="sound/music/CM_Urban.sps" />
			<times start="550" bronze="100" silver="135" gold="178" platinum="1000" />
			<unlocked by1="47" by2="-1" secret="false" autostart="-1" />
			<goals type="balloon, combo_triple, combo_twopair" value="0, 1, 1" />
		</level>
		
		<level uid="49" map="561" num="5-3" name="LEVEL_5_3" world_bg="true">
			<type theme="house" mode="normal" trailLength="5" story="world05_clue02"/>
			<music play="sound/music/CM_Urban.sps" />
			<times start="920" bronze="100" silver="130" gold="160" platinum="1000" />
			<unlocked by1="48" by2="5127" secret="false" autostart="-1" />
			<goals type="time, stolen, balloon" value="75, 0, 0" />
		</level>
		
		<level uid="50" map="500" num="5-4" name="LEVEL_5_4" >
			<type theme="house" mode="normal" trailLength="5" story="world05_clue03"/>
			<music play="sound/music/CM_Urban.sps" />
			<times start="550" bronze="30" silver="40" gold="50" platinum="1000" />
			<unlocked by1="49" by2="-1" secret="false" autostart="-1" />
			<goals type="furniture, paths, score" value="0, 6, 950" />
		</level>
		
		<level uid="51" map="564" num="5-5" name="LEVEL_5_5" world_bg="true">
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Urban.sps" />
			<times start="680" bronze="40" silver="60" gold="80" platinum="1000" />
			<unlocked by1="50" by2="-1" secret="false" autostart="-1" />
			<goals type="all_crumbs, time, teacup" value="0, 90, 2" />
		</level>
		
		<level uid="52" map="506" num="5-6" name="LEVEL_5_6" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Urban.sps" />
			<times start="220" bronze="150" silver="190" gold="220" platinum="1000" />
			<unlocked by1="50" by2="-1" secret="false" autostart="-1" />
			<goals type="safe_hole, time, paths" value="0, 30, 4"/>
		</level>
		
		<level uid="53" map="526" num="5-7" name="LEVEL_5_7" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Urban.sps" />
			<times start="400" bronze="0" silver="30" gold="10" platinum="1000" />
			<unlocked by1="52" by2="-1" secret="false" autostart="-1" />
			<goals type="shuriken_cheese, time, (spotted, score)" value="1, 50, (0, 260)" />
		</level>
		
		<level uid="54" map="562" num="5-8" name="LEVEL_5_8" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Urban.sps" />
			<times start="600" bronze="30" silver="45" gold="60" platinum="1000" />
			<unlocked by1="53" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, chilli, time" value="0, 0, 35" />
		</level>
			
		<level uid="55" map="510" num="5-9" name="LEVEL_5_9" world_bg="true">
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Urban.sps" />
			<times start="530" bronze="60" silver="80" gold="94" platinum="1000" />
			<unlocked by1="54" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, paths, (balloon, score)" value="0, 2, (0, 900)" />
		</level>
		
		<level uid="56" map="728" num="5-10" name="LEVEL_5_10" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Urban.sps" />
			<times start="820" bronze="70" silver="85" gold="112" platinum="1000" />
			<unlocked by1="54" by2="55" secret="false" autostart="-1" />
			<goals type="(furniture, chilli), combo_flush, stolen" value="(0, 0), 1, 0" />
		</level>
		
		<level uid="57" map="541" num="5-11" name="LEVEL_5_11" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Urban.sps" />
			<times start="580" bronze="110" silver="140" gold="164" platinum="1000" />
			<unlocked by1="56" by2="-1" secret="false" autostart="-1" />
			<goals type="combo_straight, balloon, time" value="1, 0, 55," />
		</level>
		
		<level uid="58" map="568" num="5-Boss" name="LEVEL_5_Boss" >
			<type theme="house" mode="infinite" trailLength="5" story="world05_boss"/>
			<music play="sound/music/CM_Alleys.sps" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="57" by2="-1" secret="false" autostart="5101" />
		</level>
		
		<level uid="5159" map="787" num="5-S" name="LEVEL_5_S" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Urban.sps" />
			<times start="710" bronze="60" silver="80" gold="94" platinum="1000" />
			<unlocked by1="-1" by2="-1" secret="true" autostart="-1" />
			<goals type="(combo_straight, combo_fullhouse), (chilli, balloon), (time, stolen)" value="(2, 2), (0, 0), (45, 0)" />
		</level>
		
		<level uid="5101" map="782" num="5-Boss" name="LEVEL_5_Boss" >
			<type theme="house" mode="boss" trailLength="5"/>
			<music play="sound/music/CM_Factories.sps" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="58" by2="-1" secret="false" autostart="-1" />
			<extra scrolls="true" />
		</level>
		
		<level uid="5127" map="756" num="5-H1" name="LEVEL_5_H1" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Urban.sps" />
			<times start="810" bronze="140" silver="270" gold="435" platinum="1000" />
			<unlocked by1="48" by2="-1" secret="true" autostart="-1" />
			<goals type="combo_fullhouse, (combo_straight, spotted), (paths, score)" value="3, (2,0), (4, 3600)" />
		</level>
	</world>
<!--
		WORLD 6
-->
	<world type="5" name=" " clouds="true">
		<level uid="658" map="518" num="6-1" name="LEVEL_6_1" world_bg="true">
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Haunted.sps" win="sound/music/CM_Haunted_Win.sps" lose="" />
			<times start="500" bronze="20" silver="30" gold="40" platinum="43" />
			<unlocked by1="58" by2="-1" secret="false" autostart="-1" />
			<goals type="time, stolen, paths" value="55, 0, 10" />
		</level>
		
		<level uid="659" map="563" num="6-2" name="LEVEL_6_2" >
			<type theme="house" mode="normal" trailLength="5" story="world06_chase"/>
			<music play="sound/music/CM_Haunted.sps" win="sound/music/CM_Haunted_Win.sps" lose="" />
			<times start="600" bronze="120" silver="150" gold="187" platinum="192" />
			<unlocked by1="658" by2="-1" secret="false" autostart="-1" />
			<goals type="spotted, time, combo_fullhouse" value="0, 55, 1" />
		</level>
		
		<level uid="661" map="745" num="6-3" name="LEVEL_6_3" world_bg="true">
			<type theme="house" mode="normal" trailLength="5" story="world06_clue01"/>
			<music play="sound/music/CM_Haunted.sps" win="sound/music/CM_Haunted_Win.sps" lose="" />
			<times start="300" bronze="30" silver="35" gold="38" platinum="42" />
			<unlocked by1="659" by2="6660" secret="false" autostart="-1" />
			<goals type="time, paths, pipe" value="35, 3, 1" />
		</level>
		
		<level uid="662" map="747" num="6-4" name="LEVEL_6_4" world_bg="true">
			<type theme="house" mode="normal" trailLength="5" story="world06_clue02"/>
			<music play="sound/music/CM_Haunted.sps" win="sound/music/CM_Haunted_Win.sps" lose="" />
			<times start="510" bronze="30" silver="50" gold="60" platinum="59" />
			<unlocked by1="661" by2="-1" secret="false" autostart="-1" />
			<goals type="time, dark_areas, paths" value="83, 1, 3" />
		</level>
		
		<level uid="663" map="523" num="6-5" name="LEVEL_6_5" world_bg="true">
			<type theme="house" mode="normal" trailLength="5" story="world06_clue03"/>
			<music play="sound/music/CM_Haunted.sps" win="sound/music/CM_Haunted_Win.sps" lose="" />
			<times start="270" bronze="40" silver="52" gold="58" platinum="62" />
			<unlocked by1="662" by2="-1" secret="false" autostart="-1" />
			<goals type="all_crumbs, paths, time" value="0, 10, 20" />
		</level>
		
		<level uid="664" map="21" num="6-6" name="LEVEL_6_6" world_bg="true">
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Haunted.sps" win="sound/music/CM_Haunted_Win.sps" lose="" />
			<times start="310" bronze="40" silver="50" gold="53" platinum="55" />
			<unlocked by1="663" by2="-1" secret="false" autostart="-1" />
			<goals type="score, paths, tv" value="230, 5, 0" />
		</level>	

		<level uid="665" map="509" num="6-7" name="LEVEL_6_7" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Haunted.sps" win="sound/music/CM_Haunted_Win.sps" lose="" />
			<times start="620" bronze="100" silver="110" gold="120" platinum="124" />
			<unlocked by1="664" by2="-1" secret="false" autostart="-1" />
			<goals type="time, spotted, paths" value="70, 0, 6" />
		</level>
		
		<level uid="666" map="753" num="6-8" name="LEVEL_6_8" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Haunted.sps" win="sound/music/CM_Haunted_Win.sps" lose="" />
			<times start="600" bronze="70" silver="80" gold="86" platinum="91" />
			<unlocked by1="665" by2="-1" secret="false" autostart="-1" />
			<goals type="paths, (pipe, chilli), score" value="5, (1, 0), 1000" />
		</level>

		<level uid="668" map="746" num="6-9" name="LEVEL_6_9" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Haunted.sps" win="sound/music/CM_Haunted_Win.sps" lose="" />
			<times start="400" bronze="40" silver="50" gold="60" platinum="64" />
			<unlocked by1="666" by2="6667" secret="false" autostart="-1" />
			<goals type="combo_twopair, time, paths" value="1, 35, 3" />
		</level>

		<level uid="669" map="737" num="6-10" name="LEVEL_6_10">
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Haunted.sps" win="sound/music/CM_Haunted_Win.sps" lose="" />
			<times start="400" bronze="40" silver="50" gold="60" platinum="75" />
			<unlocked by1="668" by2="-1" secret="false" autostart="-1" />
			<goals type="time, paths, (pipe, score)" value="15, 3, (1, 530)" />
		</level>

		<level uid="670" map="735" num="6-11" name="LEVEL_6_11" world_bg="true">
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Haunted.sps" win="sound/music/CM_Haunted_Win.sps" lose="" />
			<times start="400" bronze="50" silver="59" gold="70" platinum="72" />
			<unlocked by1="669" by2="-1" secret="false" autostart="-1" />
			<goals type="score, time, paths" value="320, 55, 10" />
		</level>

		<level uid="671" map="531" num="6-Boss" name="LEVEL_6_Boss" >
			<type theme="house" mode="infinite" trailLength="5" story="world06_boss"/>
			<music play="sound/music/CM_Alleys.sps" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="670" by2="-1" secret="false" autostart="6102" />
		</level>

		<level uid="6102" map="797" num="6-Boss" name="LEVEL_6_Boss" >
			<type theme="house" mode="boss" trailLength="5"/>
			<music play="sound/music/CM_Factories.sps" />
			<times start="60" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="671" by2="-1" secret="false" autostart="-1" />
			<extra dark="true" />
		</level>

		<level uid="6660" map="732" num="6-H1" name="LEVEL_6_H1" world_bg="true">
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Haunted.sps" win="sound/music/CM_Haunted_Win.sps" lose="" />
			<times start="300" bronze="60" silver="70" gold="79" platinum="90" />
			<unlocked by1="659" by2="-1" secret="true" autostart="-1" />
			<goals type="balloon, score, chilli" value="0, 230, 1" />
		</level>

		<level uid="6667" map="558" num="6-H2" name="LEVEL_6_H2" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Haunted.sps" win="sound/music/CM_Haunted_Win.sps" lose="" />
			<times start="700" bronze="120" silver="140" gold="150" platinum="250" />
			<unlocked by1="666" by2="-1" secret="true" autostart="-1" />
			<goals type="combo_straight, combo_fullhouse, time" value="2, 2, 40" />
		</level>

		<level uid="6777" map="557" num="6-S" name="LEVEL_6_S" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Haunted.sps" win="sound/music/CM_Haunted_Win.sps" lose="" />
			<times start="300" bronze="80" silver="100" gold="120" platinum="130" />
			<unlocked by1="-1" by2="-1" secret="true" autostart="-1" />
			<goals type="paths, time, spotted" value="6, 50, 0" />
		</level>
	</world>

	<!--
		WORLD 7A
	-->
	<world type="6" name=" " clouds="true">
		<level uid="72" map="809" num="7-1" name="LEVEL_7_1" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Jungle.sps" win="sound/music/CM_Jungle_Win.sps" lose="" />
			<times start="120" bronze="80" silver="90" gold="100" platinum="123" />
			<unlocked by1="671" by2="-1" secret="false" autostart="-1" />
		</level>
	<!--
		Replaced map 583 with 809 temporarily
	-->
		<level uid="73" map="810" num="7-2" name="LEVEL_7_2" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Jungle.sps" win="sound/music/CM_Jungle_Win.sps" lose="" />
			<times start="180" bronze="100" silver="150" gold="200" platinum="260" />
			<unlocked by1="72" by2="-1" secret="false" autostart="-1" />
		</level>
	<!--
		Replaced map 567 with 810 temporarily
	-->
		<level uid="74" map="578" num="7-3" name="LEVEL_7_3" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Jungle.sps" win="sound/music/CM_Jungle_Win.sps" lose="" />
			<times start="60" bronze="110" silver="120" gold="125" platinum="130" />
			<unlocked by1="73" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="75" map="571" num="7-4" name="LEVEL_7_4" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Jungle.sps" win="sound/music/CM_Jungle_Win.sps" lose="" />
			<times start="90" bronze="90" silver="100" gold="108" platinum="119" />
			<unlocked by1="74" by2="-1" secret="false" autostart="-1" />
		</level>
			
		<level uid="76" map="580" num="7-5" name="LEVEL_7_5" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Jungle.sps" win="sound/music/CM_Jungle_Win.sps" lose="" />
			<times start="120" bronze="150" silver="200" gold="290" platinum="420" />
			<unlocked by1="75" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="77" map="540" num="7-6" name="LEVEL_7_6" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Jungle.sps" win="sound/music/CM_Jungle_Win.sps" lose="" />
			<times start="120" bronze="150" silver="250" gold="305" platinum="340" />
			<unlocked by1="76" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="78" map="741" num="7-7" name="LEVEL_7_7" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Jungle.sps" win="sound/music/CM_Jungle_Win.sps" lose="" />
			<times start="60" bronze="120" silver="130" gold="145" platinum="150" />
			<unlocked by1="76" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="79" map="725" num="7-8" name="LEVEL_7_8" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Jungle.sps" win="sound/music/CM_Jungle_Win.sps" lose="" />
			<times start="60" bronze="150" silver="190" gold="200" platinum="220" />
			<unlocked by1="78" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="80" map="576" num="7-9" name="LEVEL_7_9" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Jungle.sps" win="sound/music/CM_Jungle_Win.sps" lose="" />
			<times start="180" bronze="100" silver="140" gold="150" platinum="160" />
			<unlocked by1="79" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="801" map="816" num="7-Boss" name="LEVEL_7_BOSS" >
			<type theme="house" mode="infinite" trailLength="5" story="world06_boss"/>
			<music play="sound/music/CM_Jungle.sps" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="80" by2="-1" secret="false" autostart="802" />
		</level>

		<level uid="802" map="817" num="7-Boss" name="LEVEL_7_BOSS" >
			<type theme="house" mode="boss" trailLength="5"/>
			<music play="sound/music/CM_Jungle.sps" />
			<times start="60" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="801" by2="-1" secret="false" autostart="-1" />
		</level>
				
		<level uid="8001" map="788" num="7-H1"name="LEVEL_7_H1" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Jungle.sps" win="sound/music/CM_Jungle_Win.sps" lose="" />
			<times start="60" bronze="150" silver="190" gold="200" platinum="220" />
			<unlocked by1="-1" by2="-1" secret="true" autostart="-1" />
		</level>		
	</world>

	<world type="7" name=" ">
		<level uid="81" map="734" name="LEVEL_8_1" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="60" bronze="80" silver="90" gold="100" platinum="103" />
			<unlocked by1="80" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="82" map="740" name="LEVEL_8_2" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="90" bronze="100" silver="125" gold="135" platinum="140" />
			<unlocked by1="81" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="83" map="739" name="LEVEL_8_3" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="60" bronze="45" silver="50" gold="55" platinum="60" />
			<unlocked by1="82" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="84" map="742" name="LEVEL_8_4" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="60" bronze="290" silver="300" gold="320" platinum="325" />
			<unlocked by1="83" by2="-1" secret="false" autostart="-1" />
		</level>

		<level uid="85" map="755" name="LEVEL_8_5" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="60" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="84" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="86" map="581" name="LEVEL_8_6" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="120" bronze="40" silver="50" gold="55" platinum="60" />
			<unlocked by1="85" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="88" map="763" name="LEVEL_8_7" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="90" bronze="150" silver="180" gold="200" platinum="260" />
			<unlocked by1="86" by2="87" secret="false" autostart="-1" />
		</level>
		
		<level uid="89" map="744" name="LEVEL_8_8" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="180" bronze="120" silver="130" gold="150" platinum="170" />
			<unlocked by1="88" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="90" map="582" name="LEVEL_8_9" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="120" bronze="40" silver="50" gold="65" platinum="72" />
			<unlocked by1="89" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="91" map="575" name="LEVEL_8_Boss" >
			<type theme="house" mode="infinite" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="240" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="90" by2="-1" secret="false" autostart="8214" />
		</level>
		
		<level uid="92" map="529" name="LEVEL_8_S" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="90" bronze="40" silver="50" gold="110" platinum="120" />
			<unlocked by1="90" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="887" map="738" name="LEVEL_8_H1" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="60" bronze="20" silver="25" gold="28" platinum="30" />
			<unlocked by1="85" by2="-1" secret="true" autostart="-1" />
		</level>
	
	<!--
		WORLD 7 END BOSS SECTIONS
	-->
		<level uid="8200" map="764" name="LEVEL_8_Boss2" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="-1" by2="-1" secret="false" autostart="8210" />
		</level>
		
		<level uid="8203" map="767" name="LEVEL_8_Boss2" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="-1" by2="-1" secret="false" autostart="8215" />
		</level>
		
		<level uid="8204" map="768" name="LEVEL_8_Boss2" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="-1" by2="-1" secret="false" autostart="8211" />
		</level>
		
		<level uid="8205" map="769" name="LEVEL_8_Boss2" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="-1" by2="-1" secret="false" autostart="8204" />
			<extra scrolls="true" />
		</level>
		
		<level uid="8206" map="770" name="LEVEL_8_Boss2" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="-1" by2="-1" secret="false" autostart="8216" />
		</level>
		
		<level uid="8207" map="771" name="LEVEL_8_Boss2" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="-1" by2="-1" secret="false" autostart="8203" />
		</level>
		
		<level uid="8210" map="774" name="LEVEL_8_Boss2" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="-1" by2="-1" secret="false" autostart="8206" />
		</level>
		
		<level uid="8211" map="783" name="LEVEL_8_Boss2" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="-1" by2="-1" secret="false" autostart="8200" />
		</level>
		
		
		<level uid="8214" map="781" name="LEVEL_8_Boss2" >
			<type theme="house" mode="boss" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="700" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="-1" by2="-1" secret="false" autostart="8205" />
		</level>
		
		<level uid="8215" map="779" name="LEVEL_8_Boss2" >
			<type theme="house" mode="boss" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="-1" by2="-1" secret="false" autostart="-1" />
		</level>
		
		<level uid="8216" map="780" name="LEVEL_8_Boss2" >
			<type theme="house" mode="normal" trailLength="5"/>
			<music play="sound/music/CM_Volcano.sps" win="sound/music/CM_Volcano_Win.sps" lose="" />
			<times start="0" bronze="0" silver="30" gold="10" platinum="8" />
			<unlocked by1="-1" by2="-1" secret="false" autostart="8207" />
		</level>	
	</world>

	
	<challenges>
		<stage uid="1">
			<challenge uid="1" map="803" goal="800" time="410" unlock="0" trailLength="1" music="sound/music/CM_Urban.sps" />
			<challenge uid="2" map="800" goal="200" time="222" unlock="0" trailLength="1" music="sound/music/CM_Homes.sps" />
			<challenge uid="3" map="801" goal="750" time="350" unlock="0" trailLength="1" music="sound/music/CM_Urban.sps" />
			<challenge uid="4" map="805" goal="150" time="250" unlock="0" trailLength="1" music="sound/music/CM_Factories.sps" />
			<challenge uid="5" map="799" goal="130" time="147" unlock="1" trailLength="1" music="sound/music/CM_Homes.sps" />
			<challenge uid="6" map="802" goal="400" time="300" unlock="1" trailLength="1" music="sound/music/CM_Factories.sps" />
			<challenge uid="7" map="813" goal="100" time="214" unlock="1" trailLength="1" music="sound/music/CM_Haunted.sps" />
			<challenge uid="8" map="812" goal="200" time="214" unlock="2" trailLength="2" music="sound/music/CM_Homes.sps" />
			<challenge uid="9" map="814" goal="150" time="214" unlock="2" trailLength="1" music="sound/music/CM_Urban.sps" />
			<challenge uid="10" map="806" goal="200" time="200" unlock="2" trailLength="2" music="sound/music/CM_Factories.sps" />
		</stage>
	</challenges>
	
	<!--
	
	
	
	-->
	<!--
		Pickups!
		
		Make sure the image order in pickups.png matches the order below!
		the UID's can be out of order, they just need to be in icon order
	-->
	<pickup uid="9" name="Space Helmet" />
	<pickup uid="15" name="Clipboard" />
	<pickup uid="19" name="Gift Box" />
	<pickup uid="12" name="PuzzleQuest Gem" />
	<pickup uid="13" name="Firemint Lotto Ticket" />
	<pickup uid="8" name="Flight Control Plane" />
	<pickup uid="20" name="Olive" />
	<pickup uid="10" name="Real Racing Car" />
	<pickup uid="6" name="Sunglasses" />
	<pickup uid="11" name="Knight" />
	<pickup uid="18" name="Locket" />
	<pickup uid="17" name="Lost Coin" />
	<pickup uid="7" name="Paper Clip" />
	<pickup uid="4" name="Pencil Sharpener" />
	<pickup uid="5" name="Postage Stamp" />
	<pickup uid="14" name="Ruby Ring" />
	<pickup uid="1" name="Spinning Top" />
	<pickup uid="16" name="Thimble" />
	<pickup uid="2" name="Toy Car" />
	<pickup uid="3" name="Toy Plane" />
	<pickup uid="21" name="Cheezeburger" />
</root>