<!-----------------------------------------------------------------------------
	File: map_events.xml
	Created By: Joshua Boggs, 2010
	Copyright 2010 Firemint. All rights reserved

	Description: This file holds the events and cutscenes inside this map,
				 and describes how they relate to one another.
------------------------------------------------------------------------------>
<root>

	<!------------------------------------------------------------------------>
	<!-- Map our events to cutscenes
	
		------------------------------
		Event names are predefined as:
			intro:		fired once at the beginning of a map 
			restart: 	fired if you have died, and the map restarts
			outro:		fired on exit of the map
			boss_win:	fired when boss has been defeated
			
		In addition, the game allows up to 8 custom events per map. These are placed
		in tool2D and fired via trigger areas. To fire events from trigger areas,
		name your event: "custom_0#" ;where # is the number of the trigger type in tool2D
		
	-->
	<events>
		<event name="intro" 		callback="boss_intro"/>
		<event name="restart" 		callback="boss_restart"/>
		<event name="boss_win" 		callback="win"/>
	</events>

	<!------------------------------------------------------------------------
		Cutscenes are just a collection of dialogue, paths, and scripted sequences.
			- Dialogue references dialogue.xml, sequence references a name of a function, 
			  and path references a path in the level, and an actor to run it (see dialogue.xml for available actors)
	 ------------------------------------------------------------------------>
	<cutscenes>
		<cutscene name="boss_intro">
			<sequence name="showFluffy" />
			<path tag="900" actor="mouse" />
			<sequence name="slamEntrance" />
			<sequence name="wait" />
			<path tag="901" actor="mouse" />
			<dialogue name="boss1_intro" />
			<path tag="902" actor="fluffy" />
			<sequence name="hideFluffy" />
			<sequence name="closeExit" />
		</cutscene>
		
		<cutscene name="boss_restart">
		</cutscene>
		
		<cutscene name="win">
			<sequence name="blowUpDroid" />
		</cutscene>
	</cutscenes>	
	
</root>